For example, if you see a Captain Qvintvs, you might have to try "Captain Qvintvs" or "Captain QvintvsA" or "Captain QvintvsB" all the way up to K or so. For further fun, there are unique versions of each first name in code that appear the same. The trouble with that is if there are more than one Manivs characters, you may only be able to address one and not the other. So to reference him, you would need "Manivs Romanvs". So Manivs Attivs Balbvs actually has a code name of "Romanvs" but it's overwritten for display purposes by his trait Gens Attivs which applies the Attivs Balbvs epithet. Instead, the gens system is implemented using epithets on traits. Unfortunately, Romans often have three names, so there is no way to have the full name of a character be the code name. This hides their true last name and makes it harder to remember the right code name for them for use with the commands. "Africanus" or for spies "the Deceiving". Additionally, characters can earn what is called an epithet, e.g. Sometimes that last name is empty and just the first name is enough. I did look into the descr_strat file, but I wasn't sure what I was looking for?Įach character has two names: a first name and a last name. How did you know that was the problem, though? Does every character with a "of, de, von, etc" need to be "moved" like this?Īlso tried to move a Roman character Manivs Atilivs Balbvs with move_character "Manivs atilivs_balbvs" x,y but it didn't work.
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